Designing interaction was a challenge due to the device's unprecedented nature and isolation from usability feedback outside of the engineering team.
I created a task-flow technique that allowed multiple communication methods to work in concert to create a more encompassing user response. Considering the patterns observed by this system helped develop expected behavior for the system. Storyboards brought the subject to life for management's evaluations before implementation. I worked directly with UXR experts to develop test scripts and evaluate findings. Technical development was collaborative using Silverlight. I explored and advocated on behalf of philosophical perspectives related to character development and HRI.
The device evolved over my time at SBG from an engineering prototype into an object with a distinct and thoughtful user experience.